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guys we need input
16-02-2019, 10:11 PM (This post was last modified: 16-02-2019 10:15 PM by Sheriff.)
Post: #1
guys we need input
Guys and girls what is the better option , team balance on so the teams are even most times, but then we have the issue of when to many good players are on one team . just seems to me players just don't like moving when there on a winning team there settled so we have to decide what is the lesser of two evils team balance on or off .
If its on we can turn off quickly so we can move better players around to even the teams and then turn back on.
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17-02-2019, 10:50 AM
Post: #2
RE: guys we need input
i think that say the top 10 players should be shared where possible . having said that some players are good at some weapons and not others ...but there are a hand full that stand out like Manta Rusty Bear these should be divided where possible

My two cents

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17-02-2019, 11:10 AM
Post: #3
RE: guys we need input
Alfie you are correct last lot of games have been difficult because the better player stick together, can the player to even out teems to make the game more exiting to play for all.
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17-02-2019, 12:21 PM
Post: #4
RE: guys we need input
(17-02-2019 10:50 AM)AlfieNorks Wrote:  i think that say the top 10 players should be shared where possible . having said that some players are good at some weapons and not others ...but there are a hand full that stand out like Manta Rusty Bear these should be divided where possible

My two cents


its a shame that rcon doesn't have the ability to move single players etc..
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17-02-2019, 02:44 PM
Post: #5
RE: guys we need input
(17-02-2019 12:21 PM)Sheriff Wrote:  
(17-02-2019 10:50 AM)AlfieNorks Wrote:  i think that say the top 10 players should be shared where possible . having said that some players are good at some weapons and not others ...but there are a hand full that stand out like Manta Rusty Bear these should be divided where possible

My two cents


its a shame that rcon doesn't have the ability to move single players etc..

In future Alf I want 5 cents worth 2 cents buys nothing
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AlfieNorks (19-02-2019)
17-02-2019, 04:10 PM
Post: #6
RE: guys we need input
question to self....If I don't make it into the top ten players should I get a therapy blanket... And what about Hate he rates his existance by his FFOW ranking...

So much to think about...Now to fix my ultra fast ADSL 1


Harry TIC

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17-02-2019, 05:21 PM
Post: #7
RE: guys we need input
lolz Harry i like winning ... at any cost. but my whole existence i think not!

my $0.50 cents worth, who wants a half sucked lillpop ant ways.

the top 10 players. are the players who play all the time to get the ratings??
they may not be the best players??

i like coalition side as my first choice! but happy to be on the winning side

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Sheriff (19-02-2019)
18-02-2019, 11:09 PM
Post: #8
RE: guys we need input
To make it fair for sure team balance on, as mentioned earlier if a lot of the better players are on one team then turn off and shuffle them about.

Chewie : def Finding out what irritates Mole and using it strategically
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Sheriff (19-02-2019)
19-02-2019, 02:12 PM (This post was last modified: 19-02-2019 02:36 PM by comrade.)
Post: #9
RE: guys we need input
I am glad to hear Harry has got/getting better internets Big Grin

I have learnt from DODS the 4 aspects that give you a better chance are
Internet<->Ping <-> FPS<-> GPU
In that order, but also interchangeable in e/affect.
(ie. bad fps is equivalent to high ping etc.)

NB: Have played Comp. DODS with 120ping, no TS, and < 40 fps.
But ONLY Playable due to experience.

RE: Team Balance.
There a 3 general components to consider for balanced teams.

I hate to say it but I'll quote Sun Tsu's "Art of War"

The Individual
Components: Due to this game it's a triplicate consideration
-Vehicle
-Class
-LoadOut

The Terrain
-fire fight- infantry battle eg. Infiltration
-mixed -infantry and vehicle eg. most maps
-Bias

The Enemy
Outcome between ranks will be determined
-Vehicle vs Vehicle
-Vehicle vs Infantry
-Infantry vs infantry

!!! ALOT OF VARIABLES !!! . Which is the "+" of this game.
- So the only means of establishing a system would be by having fewer maps played repeatedly addressing/testing the variables. OR Basically impossible.
!!!BUT THEN!!! you also have to consider that INDIVIDUALs and TEAMs ADAPT to the ENEMY and EACH OTHER.

Cheers
Commy

PS: FFOW>DODS

"From one thing, learn many things " Miyamoto Mushashi (Kensai), The Five Rings
"Know yourself, the terrain, and the enemy" Sun Tzu, The Art of War
"Fast or Slow, always moving" M.G.S.Donaldson (SASR) VC, Battle of Khaz Oruzgan , The Crossroad
"What is Just is equal" Spartan proverb
"Stay Alive, Kill, Cap, Hold, Push" ›яR‹ Kel
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Sheriff (19-02-2019)
19-02-2019, 06:30 PM
Post: #10
RE: guys we need input
So for the mathematically minded
11 Variables
Which means
11x10x9x8.... etc Possibilities

ie. 39,916,800 minimal possibilites

"From one thing, learn many things " Miyamoto Mushashi (Kensai), The Five Rings
"Know yourself, the terrain, and the enemy" Sun Tzu, The Art of War
"Fast or Slow, always moving" M.G.S.Donaldson (SASR) VC, Battle of Khaz Oruzgan , The Crossroad
"What is Just is equal" Spartan proverb
"Stay Alive, Kill, Cap, Hold, Push" ›яR‹ Kel
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Sheriff (19-02-2019)
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