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guys we need input
20-02-2019, 06:28 PM
Post: #11
RE: guys we need input
https://imgur.com/G9BzrgQ

I made a simple diagram of what things are effective at killing what other things
if you get dizzy following the arrows just look at the little colour tags stamped into each box - that represents what can threaten that thing

like the tank box; the yellow stamp indicates tanks can be killed effectively by using the HE rockets and land mines

[Image: b_560x95.png]
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Sheriff (20-02-2019)
02-03-2019, 03:36 AM (This post was last modified: 02-03-2019 03:47 AM by comrade.)
Post: #12
RE: guys we need input
I've thought of a possible way, to test if teams are approximating to balance:

1- When most players are in , assign teams to strong players
2- Make the 1st map INVASION
> Some don't like it , much like strand or avalanche in DODS

BUT hear me out...
Usually if allied team wins on either DODS map it's a sign of a strong team.
(If a team can out manoeuvre/play against the odds of the map, then they are more likely to succeed also when it's in their favour.)

3- Swap Sides

> The team which can succeed in attack is likely to be overpowered
>> If they also succeed at defence , it's an affirmation of imbalance.

Just an Idea....

I don't mind if teams are out of wack BTW,
more entertaining and learning to be had.

Cheers
Commy

"From one thing, learn many things " Miyamoto Mushashi (Kensai), The Five Rings
"Know yourself, the terrain, and the enemy" Sun Tzu, The Art of War
"Fast or Slow, always moving" M.G.S.Donaldson (SASR) VC, Battle of Khaz Oruzgan , The Crossroad
"What is Just is equal" Spartan proverb
"Stay Alive, Kill, Cap, Hold, Push" ›яR‹ Kel
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AlfieNorks (02-03-2019), Sheriff (02-03-2019), Yeoldrustycar (03-03-2019)
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